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Caption & Acknowledgement of source |
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17 x 17 cm, 300 dpi,
455 KB
Ambient Intelligence
Context-aware services use, for example,
information on users' location and interest profile to generate
information messages that are more relevant to the user then
unconditional messages would be.
Photo: Philips
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13.5
x 10 cm,
300 dpi, 361 KB
WWICE 2
WWICE 2 is a project about the Connected Home. The project develops new applications, user interaction concepts and system architectures allowing communication, exchange of content and sharing experiences.
Photo: Philips Research
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17.5
x 13 cm, 300 dpi, 499 KB
WWICE 2
WWICE 2 is a project about the Connected Home. A new user interaction concept called 'spaces' has been developed. A space is a virtual room where people can meet and share content and experiences.
Photo: Philips Research |
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20,5 x 14 cm, 300 dpi,
290 KB
HomeLab
Typical view of the Homelab living room as seen from one of the 34 observation camera positions
Photo: Philips
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14 x 20,5 cm, 300 dpi,
389 KB
HomeLab
Personal health coach detects use of toothbrush and plays cartoon to make brushing enjoyable for children
Photo: Philips
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14 x 21 cm, 300 dpi,
202 KB
HomeLab
Intelligent personal care system detects user and shaver, and shows personalised information on the bathroom mirror
Photo: Philips
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14,5 x 14,5 cm, 300 dpi,
639 KB
HomeLab
The Phenom memory browsing system allows users to access and display their photos anywhere in the house
Photo: Philips
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21 x 14 cm, 300 dpi,
290 KB
HomeLab
Children test novel interaction methods developed in the TOONS project in HomeLab
Photo: Philips
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14 x 14 cm, 300 dpi,
694 KB
HomeLab
An observation team studies the way users interact with novel systems throughout HomeLab
Photo: Philips
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15
x 15 cm,
300 dpi, 636 KB
Audio fingerprinting
Audio Fingerprinting technology allows to almost instantly identify music via a mobile phone by capturing only a few seconds of the audio and sending it to a service provider that matches the fragment to a database containing the identifying codes of a large number of songs. Within seconds, a
message naming the song, the artist and other relevant information will appear on the user’s phone display.
Photo: Philips Research |
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16
x 9 cm,
300 dpi, 425 KB
Easy Access
A jukebox that interprets tunes a
user hums and plays the song after finding it in a digital audio
archive, is an example of new interaction technologies under
investigation at Philips Research.
Photo: Philips Research |
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13.5
x 10 cm,
300 dpi, 424 KB
Ambient Intelligence
Photo: Philips
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10 x 16 cm, 300 dpi, 480 KB
WWICE
WWICE tokens enable to move activities to different locations in the house.
Photo: Philips Research |
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5.5 x 4.5 cm, 300 dpi, 204 KB
WWICE
The Finder gives an overview of the available content and activities, and allows the user to select and start them.
Photo: Philips Research |
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5.5 x 4.5 cm, 300 dpi, 200 KB
WWICE
For each active activity, an icon appears in the Menubar displayed at the top of the screen. It provides an overview of all the active activities in your current location and allows you to easily switch between them.
Photo: Philips Research |
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5.5 x 4.5 cm, 300 dpi, 118 KB
WWICE
The Housemap gives an overview of all the currently active activities.
Photo: Philips Research |
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220
KB
Ambient Intelligence
A living room scene, where a large
holographic screen on the wall shows a lot of information, particularly
on electronic commerce. At the same moment a virtual person is present
taking part in the discussion.Photo: Philips
Design |
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115
KB
Ambient Intelligence
Charlotte is playing with her interactive
screen that generates a narrative in which she plays a role herself.
Photo: Philips Design |